![]() On a basic level, Stray is a puzzle-platformer with a few instances of combat (if you can really call it that) where you are a cat. I am, however, glad that I decided to give it a whirl as it caught me in ways I didn't expect. So in terms of picking my game of 2022 the pool of potential winners isn't huge but if I'm honest my pick, Stray, wasn't even on my list of games to play. It's been a busy year in our family and I don't see that slowing down any time soon, if anything, Dad's taxi is going to get busier and busier. In comparison to other years I've not played, or completed, that many games this year. It might only take four hours to complete for seasoned adventure gamers, but the ending lingered on in my mind for days and even weeks after the credits rolled. If ever there was a succinct parable about the dangers of not heeding warning signs, odd occurrences or creepy nightmares, Cloak and Dagger’s superb psychological horror set the bar. Coming up against a hostile community and a host of setbacks, her determination imbued the player with equal urgency to find out exactly what was in the barrow, and why people were so keen to keep her away. But it was the story of Thomasina’s single-mindedness in her archaeological pursuit that provided the hook. Puzzles were of middling difficulty and logical, the interface was accessible, and the characters were all unique and interesting. As point-and-clicks go, it might not have advanced the genre in a truly meaningful way, but it absolutely nailed the basics.
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